
Armored Core (Japan) Demo from Tech PS 97-7. Armored Core (USA) Demo from PlayStation Underground Number 3 and OPM Demo Disc 2. Armored Core (USA) Demo from Interactive CD Sampler Volume 4. Armored Core (Japan) Demo from Hyper PS Remix Vol. Armored Core (Japan) Demo from Dengeki PlayStation D2. KFModTool currently supports loading files from the following games: 3D model viewing (no support for animated KF1J models yet!).
Texture viewing, exporting and replacement.Game Executable editing, allowing you to edit strings and shop info.Game Database editing, enabling you to modify armor stats, object classes, spell attributes, player level data, and weapon stats.
Basic map editing with 3D preview, including editing entities and objects. KFModToolĮarly modding/datamining tool for King's Field. If you need help with the tools or would like to discuss King's Field internals and reverse engineering, join The FromSoft Modding Committee Discord Server!įor King's Field IV Tools and Documentation, check out TheStolenBattenberg's ToolsForKFIV! ToolsĪll the tools in KingsFieldRE are written using C++17 and the Qt Framework.Īutomated builds for 64-bit Linux (cross-distribution AppImages based on Ubuntu 16.04) and Windows are available on the project's Releases page. As of writing, the wiki is incomplete and it is often outdated, but it is updated whenever possible. The tools are available in the repository, and documentation is available in the wiki. This is the fruit of the community's efforts in understanding how the game works and is here in the hopes that it might provide help to those who are interested in helping reverse engineer the game. This repository contains tools and documentation for reverse engineering King's Field (II). King's Field (II) Reverse Engineering Tools and Documentation